3/30/2023 0 Comments Bitburner faction gangsIf you cannot, focus on weapons and the cheapest armor and vehicle (Ford Flex but OK). If you can, you should buy all weapons, armor, and vehicles, and the basic hacktool. To help your agents, buy them some equipment. And Vigilante sucks just as much as Mug you can reduce your Wanted, but you won't get any money or Respect, and stat growth is just as abysmal. You can switch to Vigilante duty to decrease your Wanted, but keep an eye on it you don't want to waste time holding it at 1.0 right now. Chances are that your Respect grows faster than your Wanted, so your Wanted penalty would decrease on its own. If you switch back to crimes, you should find that it saved 40% of your time (compared to a Wanted that's as high as your Respect).įortunately, Mug is very forgiving WRT wanted level. If you focus everybody on lowering your Wanted, it eventually reaches 1, and at that point, that's only +20%. ![]() An example: if your Respect and your Wanted are 5, that's +100%. Think of it another way: if your Wanted is X% of your Respect, tasks will take X% longer than they would at zero Wanted. The "penalty" isn't very intuitive, though. ![]() You can't get lower than 1.0, but you shouldn't let it grow too much. īut wait! What's that "Wanted Level"? In simple terms, it's slowing you down, and the higher it gets, the slower you get at gaining Respect and money. Speaking of recruitment, that's another thing worth scripting. And since you can get up to 30, that's a priority right now. That's different from your mug crime it's a very poor source of stats, totally sucks income-wise, but is a good source of Respect, which will let you recruit more guys. You're back? OK, let's say your agents are at 15 now. You can fine-tune your other income sources now. Set them to Train Combat (the only training you need) and keep them that way for a few minutes. Now those agents are total greenhorns and need some training before they can do anything. So just get a crime gang started, and recruit your first 3 agents (you need Respect to recruit more). Hacking gangs are good, crime gangs are better. It'll be 15 hours of homicide, net (plus any downtime until your script realizes that it can start another crime - it has to poll status because starting a crime during another will cancel the old one rather than fail itself). That's not necessary in BN #2, where you can start a gang right after joining a criminal faction (or Black Hand if you really want hacking), but a long grind everywhere else. When switching, be sure to buy a few hacknodes, some RAM, some hacktools (if hacking is competitive), and start the scripts you need. First, keep mugging people until you get ~80% chances at homicide, then homicide away. If you have the prerequisites, the optimal sequence is pretty clear-cut. Which is why I recommend the singularity BN just after gang BN, one run of Artificial Intelligence, and another two Gang BNs. ![]() In the other BNs, you need a metric fuckton of bad karma, roughly 15 hours of non-stop homicide (band name?), and for that, you pretty much need crime automation, and for that you need the Singularity BN three times, or be running that BN. Once you have those prerequisites, you can join the Sneks and start your gang. So your options are (a) to get money and train, or (b) to do crimes and get both money and stats in the process. It takes 30 of STR, DEX, DEF, and AGI (the "combat stats") and some bad karma to join the Slum Snakes, and since you start a BN poor, you can't afford the gym anyway. You should start that one early (once you have #1 3 times and one recursion). There's ONE bitnode (BN) where gangs are easy to start, and that's #2. The boundary between them is not clearly defined.” ![]() “There are crimes of passion and crimes of logic. Skip the Bladeburner parts if you're at the early gang stage. Of course, there are some SPOILERS in here. Again, this is a work in progress that's meant to go into a wiki eventually. They go together quite well because (1) they don't compete for many resources (except time early on), and (2) both rely on physical ("combat") stats. After corporations, I'm running a double feature this time: gangs and bladeburners.
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