3/31/2023 0 Comments Torchlight ii gameplay pc![]() Improvements first come with Torchlight II’s new classes. ![]() It is a simple mechanic that is wrapped with a smart, progressing level-up system, good design choices and nice presentation. This never changes throughout the game however, it is entertaining and addictive to the point that time flies past, and before you know it, you have been clicking for the past five hours and your finger is about to drop off. That means you run around clicking on enemies to smash them into exploding, gory pieces, pick up dropped loot, explore randomly-generated dungeons, and kill huge bosses. Torchlight II’s gameplay is similar to any other isometric dungeon crawler. And for Torchlight fans? They will love this sequel because everything those fans asked for is included. I honestly do feel that Torchlight II will please anyone who was unhappy with the changes in Diablo III, because this game plays comparable to Diablo II. It is inevitable, because the Diablo franchise is huge on the PC, and when anything similar is released it automatically gets put up against it. I am not going to make it through this review without mentioning Diablo III at some point. Thankfully, everything else about the game makes up for the gibberish of a plot. The story is sadly not engaging, serving only to push the heroes from one environment to the next or to give players objectives to accomplish. The entire game is spent chasing him through the three acts as he corrupts the elemental guardians of the world. ![]() The plot of Torchlight II follows on a few years after the first game, where the Alchemist has become corrupted by the Ember Blight disease that came from the Heart of Ordrak, the evil that was under the town of Torchlight in the first game. I have a lot of praise for Torchlight II, but before I speak about that, let’s get its weakness out of the way first: the story. Runic Games assured fans that the sequel would be bigger and better, so is Torchlight II the game we were promised? An infinite, generated dungeon did open up after completing the game, but even so, gamers wanted the game to be fleshed out more. Even with the success, the game itself was limited to single player and featured one massive dungeon that took place over 35 floors. These guys knew how to make a desirable loot-based game. This was helped by the generous price of the game and the fact that two of the designers were co-designers for Blizzard’s Diablo and the fanatically praised sequel, Diablo II. The first Torchlight was a surprise hit for Runic Games back in 2009.
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